![]() ![]() ![]() Don't see why since arrow keys not used anywhere else, plus they use the incorrect command for number pad key binding so number pad up/down don't work anyway because have extra "_" in them. 3) they used a "remap" set of commands to map the UI arrow keys to the number pad in start of file. The Neogeo machine also had some extra spaces in the button commands. 1) Don't map the right stick at all, so problem with games like Robotron where just run around but cannot ath results quickly! 2) there are extra spaces in the select and coin commands which seemed to cause funky results when starting games (stopped when deleted them). Either way, you will want to get the ctrlr mapping issue figured out so whatever mapping choose is fixed so MAME doesn't have issues of resetting controller maps if forget to turn on controller before launch MAME.Įdit: As I was messing around noted (at least) the following problems with the "kinks" file. I had a much more simpler one (just two player only) \ which like Neil9000 and Lordmonkus stated above, typically works for bulk of the games. I don't necessarily like all the mappings of buttons with XBOX controller but may borrow some of them items they I had in their file. As long as the mame.ini reference and cfg file match it should be golden. I had an existing cfg I had made called "xbox2player" so I just renamed the downloaded one to what I had for testing. Then in your mame.ini file check that the file name is the same but don't include the CFG extension in name. \mame\ctrlr directory so that is first item. It sounds like you placed the downloaded cfg file into the. So you might double check a couple areas to verify pulling in correct file. It seems to remap with keyboard and joystick as expected (see screen snap of 1944 CP1 controller maps vs Neogeo game where can see the buttons are remapped based on machine type) when tab in using the "kinks" ctrlr file. I use a XBOX One wireless as well so our setups are similar. I tried that "kinks" ctrlr file you referenced in the link (I hadn't realized could remap multiple ways in one file by machine type so that was cool). You seem to understand the difference between machine and general Dacote MAME supports any controller, but it needs to be set in the MAME UI itself. ![]() Im a littlle confused as to what you are asking. I'm using a wireless XBOX One Controller and checking the cfg folder my default.ini file is still in its original state since installation.Īm I missing a step or does the most recent MAME version not support this setup anymore? Am I correct to assume that if the ctrlr file worked properly I should see joystick commands on the proper controller input fields? Only thing is when I go back to check the General Inputs in MAME, all I see are keyboard commands. cfg files in the ctrlr folder, and added the name to the mame.ini file ( I tried both versions). I already found this post at downloaded both the original version from AldousHxlE as well as the revised version from Kinks. I know about setting up controls from the General Input and Machine Input, but was hoping to get something that would take care of most of the basic setups for me (trying to work smarter not harder with this). I am using this with Bigbox to play on my living room TV, and was wanting to find a quick pre-made XBOX controller config file to get me up and rolling quickly. I will try my best to keep this short and sweet, but I got the most recent mame installed and setup and running.
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